Combined, the damage equals that of Galactic Colossus. The Megalith's main weapons are two dual barreled Proton Cannons. The Megalith is also potent against battleships and destroyers, making it a must in shore defenses. It does gain 10 HP/s per veteran level though, like the other direct fire experimental units. It starts at 0.5 HP/s regeneration, unlike other direct fire experimental units which start at 10 HP/s. The Megalith will take a beating before going down. Using their high dps, only a few torpedo bombers are needed to destroy an unprotected Acu.At 33750 mass and 110000 HP, the Megalith is the most costly amphibious or naval experimental in the game, and the heaviest experimental (in that it has the most HP). However, great care must be taken to ensure that the ACU is not taken out by torpedo bombers or powerful naval units such as the Atlantis. It can even sink low health surface units like cruisers or frigates, with the added bonus of the acu being able to reclaim any nearby naval wrecks. Combined with the stealth/cloak upgrade, the Acu becomes a powerful tool for the Cybran navy, disposing of enemy subs quickly and at long range. The Nannite Torpedo upgrade equips the Cybran Acu with an extremely powerful torpedo system, with more than twice the damage of a Salem-Class's torpedoes and with greater range. It is also un recommended due to the fact the teleporter costs huge amounts of energy to build and work not to mention the time needed to install it thus making this strategy extremely pointless and the resources are best spent elsewhere. This strategy is not infallible – if the opponent is expecting it and has prepared defences (such as surrounding his commander with a large number of point defence or powerful land units) it is tantamount to suicide. While you can theoretically install one onto your commander faster than you would be able to build an ML, the high energy cost over low build time would crush all but the most overcharged economies in seconds, especially if the ACU has already installed an improved engineering suite.Ī possible strategy in Assassination games is to outfit the ACU with the Microwave Laser Generator and the Teleporter then teleport right next to the enemy ACU an ACU without specialist defensive upgrades (such as personal shields) will only last mere seconds against the power of the Microwave Laser, while the Cybran ACU is tough enough to withstand most fire long enough to finish off its target and teleport away again. The ACU version costs 1/4 as much mass as a Monkeylord and installs in 1/6th of the time it would take to build one, but 2 1/2 times as much energy, and it is gimped by serious targeting problems. The Microwave Laser Generator is the same as the one installed on the Experimental Monkeylord and, with a DPS of 4000 is the single most powerful direct fire weapon in the game. When combining the damage per second of both its weapons after upgrade, (not including the death nuke), it ends with 4,200 DPS and the ability to use its overcharge beam on non-commanders, making it one of the most damaging units in the game. With the Microwave Laser Generator, the Advanced Cooling, and the Cloaking/Stealth generator upgrades installed, however, the ACU becomes an effective stealth attack tool. Consequently, the Cybran ACU should shy away from combat under these circumstances. The Cybran ACU is ineffective in combat when T3 or higher enemy units are present on the battlefield. Upgrades the unit's weapon radius to 30, as well as doubling its rate of fire to 2. Also increases range of the Molecular Ripper and Overcharge. Increases main cannon's rate of fire and range.
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